The competition between strategy and casino gaming is rapidly gaining momentum. Interest in both types is caused mainly by the possibility of experiencing such a pleasant feeling as excitement. Clash of Clans provides the best emotions.
Some believe that the game is a modified version of Galaxy Life: Pocket Adventures. Although they differ in visual styles, both focus on establishing a base in a permanent online environment and then defending it against other players. At the same time, you can attack your opponents if you feel like getting active.
To begin with, let’s make it clear that Clash of Clans doesn’t use the outdated energy limitations that are common to many other free-to-play games. Instead, progression relies on gold and elixir supplies, which are accumulated through mines placed by players in their camps. This has the positive effect of rewarding effort and dedication, rather than slamming the door in your face the moment the gameplay becomes interesting.
Of course, there is a bit of a problem. It lies in the fact that the system ends up having the same effect as an energy bar. Progressing through the game too far, quests will start to require insane amounts of gold or elixir, which sometimes take days to accumulate. Worse, some of them simply involve removing trash from the playing field.
Ultimately, the aim is to get players to break down and buy some premium currency. That way you can speed things up (once the free stash the user gets at the start of the game runs out), but the altered design is a reminder that there’s probably been a stupor with a miserable amount of energy at the moment.
Fortunately, this doesn’t mean players are stuck waiting for quests to complete. You can always go out and attack either NPC goblins on the single-player maps, or fight other users in their own territory. It’s a great compromise that allows inexperienced players to practice on simpler challenges, while allowing the pros to test their mettle against a living, thinking human being.
Deploying troops is usually just a matter of clicking on various points on the screen and letting them do the rest of the work. But there’s some strategy in the actual deployment.
For the most part it’s a fun thing to do, but hampered by the fact that there’s no way to see the entire battlefield until all your troops are deployed. Hence there is a nuance. It lies in the fact that the player will lose all his troops regardless of whether he wins or loses.
Thus, Clash of Clans is a simple game, but that is its strength, not its weakness. It’s enough to provide quick, painless sessions on the iPhone when you’re hunting for a distraction. There are also enough different units to choose from in battle mode to make playing against other players endlessly rewarding.
Best of all, the ability to fight NPC goblins gives Clash of Clans a slight advantage over similar strategy games that rely almost entirely on player-to-player battles.